|Documentation||name and description of the asset dependent on the language|
basculeBridge, controller, derailerIL, endOfTrack, genericDetector, implementsElementGroup, interface, keyLockIL, levelCrossingIL, localOperationArea, movableCrossing, permissionZone, powerSupplyIL, radioBlockCenter, shuntingZone, signalIL, switchIL, trackIL, tunnelGateIL, tvdSection, workZone
Elements may have different parent elements. As a consequence they may be used in different contexts.
Please, consider this as well as a user of this wiki as when developing this documentation further.
Aspects that are only relevant with respect to one of several parents should be explained exclusively in the documentation of the respective parent element.